Regenerated all the files
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@@ -11,13 +11,20 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class LightCacheTexture {
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[DNAFieldAttribute(0, "GPUTexture", "*tex", 0)]
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public GPUTexture ptr_tex;
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[DNAFieldAttribute(1, "char", "*data", 1)]
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public char ptr_data;
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[DNAFieldAttribute(2, "int", "tex_size[3]", 4)]
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public int[] tex_size = new System.Int32[3];
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[DNAFieldAttribute(3, "char", "data_type", 1)]
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public char data_type;
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[DNAFieldAttribute(4, "char", "components", 1)]
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public char components;
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[DNAFieldAttribute(5, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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public LightCacheTexture(GPUTexture ptr_tex, char ptr_data, int[] tex_size, char data_type, char components, char[] _pad) {
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this.ptr_tex = ptr_tex;
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