Regenerated all the files
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@@ -11,21 +11,36 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class MaskLayer {
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[DNAFieldAttribute(0, "MaskLayer", "*next", 144)]
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public MaskLayer ptr_next;
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[DNAFieldAttribute(1, "MaskLayer", "*prev", 144)]
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public MaskLayer ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", 1)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "ListBase", "splines", 16)]
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public ListBase splines;
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[DNAFieldAttribute(4, "ListBase", "splines_shapes", 16)]
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public ListBase splines_shapes;
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[DNAFieldAttribute(5, "MaskSpline", "*act_spline", 224)]
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public MaskSpline ptr_act_spline;
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[DNAFieldAttribute(6, "MaskSplinePoint", "*act_point", 272)]
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public MaskSplinePoint ptr_act_point;
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[DNAFieldAttribute(7, "float", "alpha", 4)]
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public float alpha;
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[DNAFieldAttribute(8, "char", "blend", 1)]
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public char blend;
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[DNAFieldAttribute(9, "char", "blend_flag", 1)]
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public char blend_flag;
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[DNAFieldAttribute(10, "char", "falloff", 1)]
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public char falloff;
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[DNAFieldAttribute(11, "char", "_pad[7]", 1)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(12, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(13, "char", "restrictflag", 1)]
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public char restrictflag;
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public MaskLayer(MaskLayer ptr_next, MaskLayer ptr_prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline ptr_act_spline, MaskSplinePoint ptr_act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
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this.ptr_next = ptr_next;
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