Regenerated all the files
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@@ -11,26 +11,46 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct MeshCacheModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(2, "char", "type", 1)]
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public char type;
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[DNAFieldAttribute(3, "char", "time_mode", 1)]
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public char time_mode;
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[DNAFieldAttribute(4, "char", "play_mode", 1)]
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public char play_mode;
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[DNAFieldAttribute(5, "char", "forward_axis", 1)]
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public char forward_axis;
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[DNAFieldAttribute(6, "char", "up_axis", 1)]
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public char up_axis;
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[DNAFieldAttribute(7, "char", "flip_axis", 1)]
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public char flip_axis;
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[DNAFieldAttribute(8, "char", "interp", 1)]
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public char interp;
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[DNAFieldAttribute(9, "float", "factor", 4)]
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public float factor;
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[DNAFieldAttribute(10, "char", "deform_mode", 1)]
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public char deform_mode;
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[DNAFieldAttribute(11, "char", "defgrp_name[64]", 1)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(12, "char", "_pad[7]", 1)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(13, "float", "frame_start", 4)]
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public float frame_start;
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[DNAFieldAttribute(14, "float", "frame_scale", 4)]
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public float frame_scale;
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[DNAFieldAttribute(15, "float", "eval_frame", 4)]
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public float eval_frame;
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[DNAFieldAttribute(16, "float", "eval_time", 4)]
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public float eval_time;
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[DNAFieldAttribute(17, "float", "eval_factor", 4)]
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public float eval_factor;
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[DNAFieldAttribute(18, "char", "filepath[1024]", 1)]
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public char[] filepath = new System.Char[1024];
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public MeshCacheModifierData(
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ModifierData modifier,
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