Regenerated all the files
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@@ -11,19 +11,32 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct NodeColorBalance {
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[DNAFieldAttribute(0, "float", "slope[3]", 4)]
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public float[] slope = new System.Single[3];
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[DNAFieldAttribute(1, "float", "offset[3]", 4)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(2, "float", "power[3]", 4)]
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public float[] power = new System.Single[3];
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[DNAFieldAttribute(3, "float", "offset_basis", 4)]
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public float offset_basis;
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[DNAFieldAttribute(4, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(5, "float", "lift[3]", 4)]
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public float[] lift = new System.Single[3];
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[DNAFieldAttribute(6, "float", "gamma[3]", 4)]
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public float[] gamma = new System.Single[3];
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[DNAFieldAttribute(7, "float", "gain[3]", 4)]
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public float[] gain = new System.Single[3];
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[DNAFieldAttribute(8, "float", "input_temperature", 4)]
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public float input_temperature;
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[DNAFieldAttribute(9, "float", "input_tint", 4)]
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public float input_tint;
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[DNAFieldAttribute(10, "float", "output_temperature", 4)]
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public float output_temperature;
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[DNAFieldAttribute(11, "float", "output_tint", 4)]
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public float output_tint;
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public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) {
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this.slope = slope;
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