Regenerated all the files

This commit is contained in:
Samuele Lorefice
2025-01-22 20:24:55 +01:00
parent 162f888600
commit bf1eb8201c
939 changed files with 10620 additions and 0 deletions

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@@ -11,19 +11,32 @@ using System;
namespace BlendFile.DNA {
using BlendFile;
public struct NodeColorBalance {
[DNAFieldAttribute(0, "float", "slope[3]", 4)]
public float[] slope = new System.Single[3];
[DNAFieldAttribute(1, "float", "offset[3]", 4)]
public float[] offset = new System.Single[3];
[DNAFieldAttribute(2, "float", "power[3]", 4)]
public float[] power = new System.Single[3];
[DNAFieldAttribute(3, "float", "offset_basis", 4)]
public float offset_basis;
[DNAFieldAttribute(4, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "float", "lift[3]", 4)]
public float[] lift = new System.Single[3];
[DNAFieldAttribute(6, "float", "gamma[3]", 4)]
public float[] gamma = new System.Single[3];
[DNAFieldAttribute(7, "float", "gain[3]", 4)]
public float[] gain = new System.Single[3];
[DNAFieldAttribute(8, "float", "input_temperature", 4)]
public float input_temperature;
[DNAFieldAttribute(9, "float", "input_tint", 4)]
public float input_tint;
[DNAFieldAttribute(10, "float", "output_temperature", 4)]
public float output_temperature;
[DNAFieldAttribute(11, "float", "output_tint", 4)]
public float output_tint;
public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) {
this.slope = slope;