Regenerated all the files
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@@ -11,21 +11,36 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct NodeGlare {
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[DNAFieldAttribute(0, "char", "quality", 1)]
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public char quality;
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[DNAFieldAttribute(1, "char", "type", 1)]
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public char type;
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[DNAFieldAttribute(2, "char", "iter", 1)]
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public char iter;
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[DNAFieldAttribute(3, "char", "angle", 1)]
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public char angle;
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[DNAFieldAttribute(4, "char", "_pad0", 1)]
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public char _pad0;
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[DNAFieldAttribute(5, "char", "size", 1)]
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public char size;
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[DNAFieldAttribute(6, "char", "star_45", 1)]
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public char star_45;
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[DNAFieldAttribute(7, "char", "streaks", 1)]
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public char streaks;
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[DNAFieldAttribute(8, "float", "colmod", 4)]
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public float colmod;
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[DNAFieldAttribute(9, "float", "mix", 4)]
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public float mix;
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[DNAFieldAttribute(10, "float", "threshold", 4)]
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public float threshold;
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[DNAFieldAttribute(11, "float", "fade", 4)]
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public float fade;
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[DNAFieldAttribute(12, "float", "angle_ofs", 4)]
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public float angle_ofs;
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[DNAFieldAttribute(13, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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public NodeGlare(char quality, char type, char iter, char angle, char _pad0, char size, char star_45, char streaks, float colmod, float mix, float threshold, float fade, float angle_ofs, char[] _pad1) {
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this.quality = quality;
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