Regenerated all the files
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@@ -11,19 +11,32 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct NodeKeyingData {
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[DNAFieldAttribute(0, "float", "screen_balance", 4)]
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public float screen_balance;
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[DNAFieldAttribute(1, "float", "despill_factor", 4)]
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public float despill_factor;
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[DNAFieldAttribute(2, "float", "despill_balance", 4)]
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public float despill_balance;
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[DNAFieldAttribute(3, "int", "edge_kernel_radius", 4)]
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public int edge_kernel_radius;
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[DNAFieldAttribute(4, "float", "edge_kernel_tolerance", 4)]
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public float edge_kernel_tolerance;
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[DNAFieldAttribute(5, "float", "clip_black", 4)]
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public float clip_black;
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[DNAFieldAttribute(6, "float", "clip_white", 4)]
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public float clip_white;
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[DNAFieldAttribute(7, "int", "dilate_distance", 4)]
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public int dilate_distance;
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[DNAFieldAttribute(8, "int", "feather_distance", 4)]
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public int feather_distance;
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[DNAFieldAttribute(9, "int", "feather_falloff", 4)]
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public int feather_falloff;
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[DNAFieldAttribute(10, "int", "blur_pre", 4)]
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public int blur_pre;
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[DNAFieldAttribute(11, "int", "blur_post", 4)]
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public int blur_post;
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public NodeKeyingData(float screen_balance, float despill_factor, float despill_balance, int edge_kernel_radius, float edge_kernel_tolerance, float clip_black, float clip_white, int dilate_distance, int feather_distance, int feather_falloff, int blur_pre, int blur_post) {
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this.screen_balance = screen_balance;
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