Regenerated all the files
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@@ -11,13 +11,20 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct NodeShaderMix {
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[DNAFieldAttribute(0, "int8_t", "data_type", 1)]
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public sbyte data_type;
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[DNAFieldAttribute(1, "int8_t", "factor_mode", 1)]
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public sbyte factor_mode;
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[DNAFieldAttribute(2, "int8_t", "clamp_factor", 1)]
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public sbyte clamp_factor;
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[DNAFieldAttribute(3, "int8_t", "clamp_result", 1)]
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public sbyte clamp_result;
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[DNAFieldAttribute(4, "int8_t", "blend_type", 1)]
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public sbyte blend_type;
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[DNAFieldAttribute(5, "char", "_pad[3]", 1)]
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public char[] _pad = new System.Char[3];
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public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) {
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this.data_type = data_type;
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