Regenerated all the files
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@@ -11,9 +11,12 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct NodeShaderPrincipled {
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[DNAFieldAttribute(0, "char", "use_subsurface_auto_radius", 1)]
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public char use_subsurface_auto_radius;
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[DNAFieldAttribute(1, "char", "_pad[3]", 1)]
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public char[] _pad = new System.Char[3];
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public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) {
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this.use_subsurface_auto_radius = use_subsurface_auto_radius;
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