Regenerated all the files
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@@ -11,8 +11,10 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct NodeShaderUVMap {
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[DNAFieldAttribute(0, "char", "uv_map[64]", 1)]
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public char[] uv_map = new System.Char[64];
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public NodeShaderUVMap(char[] uv_map) {
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this.uv_map = uv_map;
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