Regenerated all the files
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@@ -11,11 +11,16 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct NodeShaderVectTransform {
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[DNAFieldAttribute(0, "int", "type", 4)]
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public int type;
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[DNAFieldAttribute(1, "int", "convert_from", 4)]
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public int convert_from;
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[DNAFieldAttribute(2, "int", "convert_to", 4)]
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public int convert_to;
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[DNAFieldAttribute(3, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public NodeShaderVectTransform(int type, int convert_from, int convert_to, char[] _pad) {
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this.type = type;
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