Regenerated all the files
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@@ -11,9 +11,12 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct PaintCurvePoint {
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[DNAFieldAttribute(0, "BezTriple", "bez", 72)]
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public BezTriple bez;
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[DNAFieldAttribute(1, "float", "pressure", 4)]
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public float pressure;
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public PaintCurvePoint(BezTriple bez, float pressure) {
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this.bez = bez;
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