Regenerated all the files
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@@ -11,26 +11,46 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class ParticleData {
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[DNAFieldAttribute(0, "ParticleKey", "state", 56)]
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public ParticleKey state;
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[DNAFieldAttribute(1, "ParticleKey", "prev_state", 56)]
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public ParticleKey prev_state;
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[DNAFieldAttribute(2, "HairKey", "*hair", 36)]
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public HairKey ptr_hair;
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[DNAFieldAttribute(3, "ParticleKey", "*keys", 56)]
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public ParticleKey ptr_keys;
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[DNAFieldAttribute(4, "BoidParticle", "*boid", 56)]
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public BoidParticle ptr_boid;
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[DNAFieldAttribute(5, "int", "totkey", 4)]
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public int totkey;
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[DNAFieldAttribute(6, "float", "time", 4)]
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public float time;
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[DNAFieldAttribute(7, "float", "lifetime", 4)]
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public float lifetime;
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[DNAFieldAttribute(8, "float", "dietime", 4)]
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public float dietime;
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[DNAFieldAttribute(9, "int", "num", 4)]
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public int num;
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[DNAFieldAttribute(10, "int", "num_dmcache", 4)]
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public int num_dmcache;
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[DNAFieldAttribute(11, "float", "fuv[4]", 4)]
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public float[] fuv = new System.Single[4];
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[DNAFieldAttribute(12, "float", "foffset", 4)]
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public float foffset;
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[DNAFieldAttribute(13, "float", "size", 4)]
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public float size;
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[DNAFieldAttribute(14, "float", "sphdensity", 4)]
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public float sphdensity;
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[DNAFieldAttribute(15, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(16, "int", "hair_index", 4)]
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public int hair_index;
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[DNAFieldAttribute(17, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(18, "short", "alive", 2)]
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public short alive;
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public ParticleData(
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ParticleKey state,
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