Regenerated all the files
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@@ -11,11 +11,16 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct PhysicsSettings {
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[DNAFieldAttribute(0, "float", "gravity[3]", 4)]
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public float[] gravity = new System.Single[3];
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[DNAFieldAttribute(1, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(2, "int", "quick_cache_step", 4)]
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public int quick_cache_step;
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[DNAFieldAttribute(3, "char", "_pad0[4]", 1)]
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public char[] _pad0 = new System.Char[4];
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public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) {
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this.gravity = gravity;
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