Regenerated all the files
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@@ -11,35 +11,64 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class PointDensity {
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[DNAFieldAttribute(0, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(1, "short", "falloff_type", 2)]
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public short falloff_type;
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[DNAFieldAttribute(2, "float", "falloff_softness", 4)]
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public float falloff_softness;
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[DNAFieldAttribute(3, "float", "radius", 4)]
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public float radius;
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[DNAFieldAttribute(4, "short", "source", 2)]
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public short source;
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[DNAFieldAttribute(5, "char", "_pad0[2]", 1)]
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public char[] _pad0 = new System.Char[2];
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[DNAFieldAttribute(6, "short", "color_source", 2)]
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public short color_source;
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[DNAFieldAttribute(7, "short", "ob_color_source", 2)]
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public short ob_color_source;
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[DNAFieldAttribute(8, "int", "totpoints", 4)]
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public int totpoints;
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[DNAFieldAttribute(9, "Object", "*object", 1160)]
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public Object ptr_object;
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[DNAFieldAttribute(10, "int", "psys", 4)]
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public int psys;
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[DNAFieldAttribute(11, "short", "psys_cache_space", 2)]
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public short psys_cache_space;
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[DNAFieldAttribute(12, "short", "ob_cache_space", 2)]
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public short ob_cache_space;
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[DNAFieldAttribute(13, "char", "vertex_attribute_name[68]", 1)]
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public char[] vertex_attribute_name = new System.Char[68];
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[DNAFieldAttribute(14, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(15, "void", "*point_tree", 0)]
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public object ptr_point_tree;
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[DNAFieldAttribute(16, "float", "*point_data", 4)]
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public float ptr_point_data;
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[DNAFieldAttribute(17, "float", "noise_size", 4)]
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public float noise_size;
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[DNAFieldAttribute(18, "short", "noise_depth", 2)]
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public short noise_depth;
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[DNAFieldAttribute(19, "short", "noise_influence", 2)]
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public short noise_influence;
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[DNAFieldAttribute(20, "short", "noise_basis", 2)]
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public short noise_basis;
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[DNAFieldAttribute(21, "char", "_pad2[6]", 1)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(22, "float", "noise_fac", 4)]
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public float noise_fac;
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[DNAFieldAttribute(23, "float", "speed_scale", 4)]
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public float speed_scale;
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[DNAFieldAttribute(24, "float", "falloff_speed_scale", 4)]
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public float falloff_speed_scale;
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[DNAFieldAttribute(25, "char", "_pad3[4]", 1)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(26, "ColorBand", "*coba", 776)]
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public ColorBand ptr_coba;
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[DNAFieldAttribute(27, "CurveMapping", "*falloff_curve", 424)]
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public CurveMapping ptr_falloff_curve;
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public PointDensity(
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short flag,
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