Regenerated all the files

This commit is contained in:
Samuele Lorefice
2025-01-22 20:24:55 +01:00
parent 162f888600
commit bf1eb8201c
939 changed files with 10620 additions and 0 deletions

View File

@@ -11,17 +11,28 @@ using System;
namespace BlendFile.DNA {
using BlendFile;
public struct RimShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "int", "offset[2]", 4)]
public int[] offset = new System.Int32[2];
[DNAFieldAttribute(2, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(3, "float", "rim_rgb[3]", 4)]
public float[] rim_rgb = new System.Single[3];
[DNAFieldAttribute(4, "float", "mask_rgb[3]", 4)]
public float[] mask_rgb = new System.Single[3];
[DNAFieldAttribute(5, "int", "mode", 4)]
public int mode;
[DNAFieldAttribute(6, "int", "blur[2]", 4)]
public int[] blur = new System.Int32[2];
[DNAFieldAttribute(7, "int", "samples", 4)]
public int samples;
[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(9, "ShaderFxData_Runtime", "runtime", 40)]
public ShaderFxData_Runtime runtime;
public RimShaderFxData(ShaderFxData shaderfx, int[] offset, int flag, float[] rim_rgb, float[] mask_rgb, int mode, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;