Regenerated all the files
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@@ -11,9 +11,12 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct SceneGpencil {
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[DNAFieldAttribute(0, "float", "smaa_threshold", 4)]
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public float smaa_threshold;
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[DNAFieldAttribute(1, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public SceneGpencil(float smaa_threshold, char[] _pad) {
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this.smaa_threshold = smaa_threshold;
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