Regenerated all the files
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@@ -11,12 +11,18 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class ShaderFxData_Runtime {
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[DNAFieldAttribute(0, "float", "loc[3]", 4)]
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public float[] loc = new System.Single[3];
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[DNAFieldAttribute(1, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(2, "DRWShadingGroup", "*fx_sh", 0)]
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public DRWShadingGroup ptr_fx_sh;
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[DNAFieldAttribute(3, "DRWShadingGroup", "*fx_sh_b", 0)]
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public DRWShadingGroup ptr_fx_sh_b;
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[DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", 0)]
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public DRWShadingGroup ptr_fx_sh_c;
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public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup ptr_fx_sh, DRWShadingGroup ptr_fx_sh_b, DRWShadingGroup ptr_fx_sh_c) {
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this.loc = loc;
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