Regenerated all the files

This commit is contained in:
Samuele Lorefice
2025-01-22 20:24:55 +01:00
parent 162f888600
commit bf1eb8201c
939 changed files with 10620 additions and 0 deletions

View File

@@ -11,22 +11,38 @@ using System;
namespace BlendFile.DNA {
using BlendFile;
public class ShadowShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "Object", "*object", 1160)]
public Object ptr_object;
[DNAFieldAttribute(2, "int", "offset[2]", 4)]
public int[] offset = new System.Int32[2];
[DNAFieldAttribute(3, "int", "flag", 4)]
public int flag;
[DNAFieldAttribute(4, "float", "shadow_rgba[4]", 4)]
public float[] shadow_rgba = new System.Single[4];
[DNAFieldAttribute(5, "float", "amplitude", 4)]
public float amplitude;
[DNAFieldAttribute(6, "float", "period", 4)]
public float period;
[DNAFieldAttribute(7, "float", "phase", 4)]
public float phase;
[DNAFieldAttribute(8, "int", "orientation", 4)]
public int orientation;
[DNAFieldAttribute(9, "float", "scale[2]", 4)]
public float[] scale = new System.Single[2];
[DNAFieldAttribute(10, "float", "rotation", 4)]
public float rotation;
[DNAFieldAttribute(11, "int", "blur[2]", 4)]
public int[] blur = new System.Int32[2];
[DNAFieldAttribute(12, "int", "samples", 4)]
public int samples;
[DNAFieldAttribute(13, "char", "_pad[4]", 1)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", 40)]
public ShaderFxData_Runtime runtime;
public ShadowShaderFxData(ShaderFxData shaderfx, Object ptr_object, int[] offset, int flag, float[] shadow_rgba, float amplitude, float period, float phase, int orientation, float[] scale, float rotation, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;