Regenerated all the files
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@@ -11,39 +11,72 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class UnifiedPaintSettings {
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[DNAFieldAttribute(0, "int", "size", 4)]
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public int size;
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[DNAFieldAttribute(1, "float", "unprojected_radius", 4)]
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public float unprojected_radius;
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[DNAFieldAttribute(2, "float", "alpha", 4)]
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public float alpha;
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[DNAFieldAttribute(3, "float", "weight", 4)]
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public float weight;
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[DNAFieldAttribute(4, "float", "rgb[3]", 4)]
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public float[] rgb = new System.Single[3];
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[DNAFieldAttribute(5, "float", "secondary_rgb[3]", 4)]
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public float[] secondary_rgb = new System.Single[3];
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[DNAFieldAttribute(6, "int", "input_samples", 4)]
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public int input_samples;
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[DNAFieldAttribute(7, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(9, "float", "last_rake[2]", 4)]
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public float[] last_rake = new System.Single[2];
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[DNAFieldAttribute(10, "float", "last_rake_angle", 4)]
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public float last_rake_angle;
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[DNAFieldAttribute(11, "int", "last_stroke_valid", 4)]
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public int last_stroke_valid;
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[DNAFieldAttribute(12, "float", "average_stroke_accum[3]", 4)]
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public float[] average_stroke_accum = new System.Single[3];
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[DNAFieldAttribute(13, "int", "average_stroke_counter", 4)]
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public int average_stroke_counter;
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[DNAFieldAttribute(14, "float", "brush_rotation", 4)]
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public float brush_rotation;
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[DNAFieldAttribute(15, "float", "brush_rotation_sec", 4)]
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public float brush_rotation_sec;
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[DNAFieldAttribute(16, "int", "anchored_size", 4)]
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public int anchored_size;
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[DNAFieldAttribute(17, "float", "overlap_factor", 4)]
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public float overlap_factor;
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[DNAFieldAttribute(18, "char", "draw_inverted", 1)]
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public char draw_inverted;
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[DNAFieldAttribute(19, "char", "stroke_active", 1)]
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public char stroke_active;
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[DNAFieldAttribute(20, "char", "draw_anchored", 1)]
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public char draw_anchored;
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[DNAFieldAttribute(21, "char", "do_linear_conversion", 1)]
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public char do_linear_conversion;
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[DNAFieldAttribute(22, "float", "last_location[3]", 4)]
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public float[] last_location = new System.Single[3];
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[DNAFieldAttribute(23, "int", "last_hit", 4)]
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public int last_hit;
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[DNAFieldAttribute(24, "float", "anchored_initial_mouse[2]", 4)]
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public float[] anchored_initial_mouse = new System.Single[2];
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[DNAFieldAttribute(25, "float", "pixel_radius", 4)]
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public float pixel_radius;
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[DNAFieldAttribute(26, "float", "initial_pixel_radius", 4)]
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public float initial_pixel_radius;
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[DNAFieldAttribute(27, "float", "start_pixel_radius", 4)]
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public float start_pixel_radius;
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[DNAFieldAttribute(28, "float", "size_pressure_value", 4)]
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public float size_pressure_value;
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[DNAFieldAttribute(29, "float", "tex_mouse[2]", 4)]
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public float[] tex_mouse = new System.Single[2];
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[DNAFieldAttribute(30, "float", "mask_tex_mouse[2]", 4)]
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public float[] mask_tex_mouse = new System.Single[2];
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[DNAFieldAttribute(31, "ColorSpace", "*colorspace", 0)]
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public ColorSpace ptr_colorspace;
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public UnifiedPaintSettings(
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int size,
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