Regenerated all the files
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@@ -11,35 +11,64 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public struct View3DOverlay {
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[DNAFieldAttribute(0, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(1, "int", "edit_flag", 4)]
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public int edit_flag;
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[DNAFieldAttribute(2, "float", "normals_length", 4)]
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public float normals_length;
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[DNAFieldAttribute(3, "float", "normals_constant_screen_size", 4)]
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public float normals_constant_screen_size;
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[DNAFieldAttribute(4, "int", "paint_flag", 4)]
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public int paint_flag;
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[DNAFieldAttribute(5, "int", "wpaint_flag", 4)]
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public int wpaint_flag;
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[DNAFieldAttribute(6, "float", "texture_paint_mode_opacity", 4)]
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public float texture_paint_mode_opacity;
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[DNAFieldAttribute(7, "float", "vertex_paint_mode_opacity", 4)]
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public float vertex_paint_mode_opacity;
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[DNAFieldAttribute(8, "float", "weight_paint_mode_opacity", 4)]
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public float weight_paint_mode_opacity;
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[DNAFieldAttribute(9, "float", "sculpt_mode_mask_opacity", 4)]
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public float sculpt_mode_mask_opacity;
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[DNAFieldAttribute(10, "float", "sculpt_mode_face_sets_opacity", 4)]
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public float sculpt_mode_face_sets_opacity;
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[DNAFieldAttribute(11, "float", "viewer_attribute_opacity", 4)]
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public float viewer_attribute_opacity;
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[DNAFieldAttribute(12, "float", "xray_alpha_bone", 4)]
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public float xray_alpha_bone;
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[DNAFieldAttribute(13, "float", "bone_wire_alpha", 4)]
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public float bone_wire_alpha;
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[DNAFieldAttribute(14, "float", "fade_alpha", 4)]
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public float fade_alpha;
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[DNAFieldAttribute(15, "float", "wireframe_threshold", 4)]
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public float wireframe_threshold;
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[DNAFieldAttribute(16, "float", "wireframe_opacity", 4)]
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public float wireframe_opacity;
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[DNAFieldAttribute(17, "float", "retopology_offset", 4)]
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public float retopology_offset;
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[DNAFieldAttribute(18, "float", "gpencil_paper_opacity", 4)]
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public float gpencil_paper_opacity;
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[DNAFieldAttribute(19, "float", "gpencil_grid_opacity", 4)]
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public float gpencil_grid_opacity;
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[DNAFieldAttribute(20, "float", "gpencil_fade_layer", 4)]
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public float gpencil_fade_layer;
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[DNAFieldAttribute(21, "float", "gpencil_grid_color[3]", 4)]
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public float[] gpencil_grid_color = new System.Single[3];
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[DNAFieldAttribute(22, "float", "gpencil_grid_scale[2]", 4)]
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public float[] gpencil_grid_scale = new System.Single[2];
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[DNAFieldAttribute(23, "float", "gpencil_grid_offset[2]", 4)]
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public float[] gpencil_grid_offset = new System.Single[2];
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[DNAFieldAttribute(24, "int", "gpencil_grid_subdivisions", 4)]
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public int gpencil_grid_subdivisions;
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[DNAFieldAttribute(25, "float", "gpencil_vertex_paint_opacity", 4)]
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public float gpencil_vertex_paint_opacity;
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[DNAFieldAttribute(26, "int", "handle_display", 4)]
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public int handle_display;
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[DNAFieldAttribute(27, "float", "sculpt_curves_cage_opacity", 4)]
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public float sculpt_curves_cage_opacity;
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public View3DOverlay(
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int flag,
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