Regenerated all the files
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@@ -11,27 +11,48 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class WarpModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Tex", "*texture", 488)]
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public Tex ptr_texture;
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[DNAFieldAttribute(2, "Object", "*map_object", 1160)]
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public Object ptr_map_object;
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[DNAFieldAttribute(3, "char", "map_bone[64]", 1)]
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public char[] map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "char", "uvlayer_name[68]", 1)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(5, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(6, "int", "uvlayer_tmp", 4)]
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public int uvlayer_tmp;
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[DNAFieldAttribute(7, "int", "texmapping", 4)]
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public int texmapping;
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[DNAFieldAttribute(8, "Object", "*object_from", 1160)]
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public Object ptr_object_from;
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[DNAFieldAttribute(9, "Object", "*object_to", 1160)]
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public Object ptr_object_to;
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[DNAFieldAttribute(10, "char", "bone_from[64]", 1)]
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public char[] bone_from = new System.Char[64];
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[DNAFieldAttribute(11, "char", "bone_to[64]", 1)]
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public char[] bone_to = new System.Char[64];
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[DNAFieldAttribute(12, "CurveMapping", "*curfalloff", 424)]
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public CurveMapping ptr_curfalloff;
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[DNAFieldAttribute(13, "char", "defgrp_name[64]", 1)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(14, "float", "strength", 4)]
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public float strength;
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[DNAFieldAttribute(15, "float", "falloff_radius", 4)]
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public float falloff_radius;
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[DNAFieldAttribute(16, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(17, "char", "falloff_type", 1)]
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public char falloff_type;
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[DNAFieldAttribute(18, "char", "_pad2[6]", 1)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(19, "void", "*_pad3", 0)]
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public object ptr__pad3;
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public WarpModifierData(
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ModifierData modifier,
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