Regenerated all the files
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@@ -11,26 +11,46 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class WeightVGMixModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", "defgrp_name_a[64]", 1)]
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public char[] defgrp_name_a = new System.Char[64];
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[DNAFieldAttribute(2, "char", "defgrp_name_b[64]", 1)]
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public char[] defgrp_name_b = new System.Char[64];
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[DNAFieldAttribute(3, "float", "default_weight_a", 4)]
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public float default_weight_a;
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[DNAFieldAttribute(4, "float", "default_weight_b", 4)]
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public float default_weight_b;
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[DNAFieldAttribute(5, "char", "mix_mode", 1)]
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public char mix_mode;
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[DNAFieldAttribute(6, "char", "mix_set", 1)]
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public char mix_set;
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[DNAFieldAttribute(7, "char", "_pad0[6]", 1)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(8, "float", "mask_constant", 4)]
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public float mask_constant;
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[DNAFieldAttribute(9, "char", "mask_defgrp_name[64]", 1)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(10, "int", "mask_tex_use_channel", 4)]
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public int mask_tex_use_channel;
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[DNAFieldAttribute(11, "Tex", "*mask_texture", 488)]
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public Tex ptr_mask_texture;
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[DNAFieldAttribute(12, "Object", "*mask_tex_map_obj", 1160)]
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public Object ptr_mask_tex_map_obj;
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[DNAFieldAttribute(13, "char", "mask_tex_map_bone[64]", 1)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(14, "int", "mask_tex_mapping", 4)]
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public int mask_tex_mapping;
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[DNAFieldAttribute(15, "char", "mask_tex_uvlayer_name[68]", 1)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(16, "char", "_pad1[4]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(17, "char", "flag", 1)]
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public char flag;
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[DNAFieldAttribute(18, "char", "_pad2[3]", 1)]
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public char[] _pad2 = new System.Char[3];
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public WeightVGMixModifierData(
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ModifierData modifier,
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