Regenerated all the files
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@@ -11,22 +11,38 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class XrSessionSettings {
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[DNAFieldAttribute(0, "View3DShading", "shading", 944)]
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public View3DShading shading;
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[DNAFieldAttribute(1, "float", "base_scale", 4)]
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public float base_scale;
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[DNAFieldAttribute(2, "char", "_pad[3]", 1)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(3, "char", "base_pose_type", 1)]
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public char base_pose_type;
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[DNAFieldAttribute(4, "Object", "*base_pose_object", 1160)]
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public Object ptr_base_pose_object;
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[DNAFieldAttribute(5, "float", "base_pose_location[3]", 4)]
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public float[] base_pose_location = new System.Single[3];
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[DNAFieldAttribute(6, "float", "base_pose_angle", 4)]
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public float base_pose_angle;
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[DNAFieldAttribute(7, "char", "draw_flags", 1)]
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public char draw_flags;
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[DNAFieldAttribute(8, "char", "controller_draw_style", 1)]
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public char controller_draw_style;
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[DNAFieldAttribute(9, "char", "_pad2[2]", 1)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(10, "float", "clip_start", 4)]
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public float clip_start;
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[DNAFieldAttribute(11, "float", "clip_end", 4)]
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public float clip_end;
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[DNAFieldAttribute(12, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(13, "int", "object_type_exclude_viewport", 4)]
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public int object_type_exclude_viewport;
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[DNAFieldAttribute(14, "int", "object_type_exclude_select", 4)]
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public int object_type_exclude_select;
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public XrSessionSettings(View3DShading shading, float base_scale, char[] _pad, char base_pose_type, Object ptr_base_pose_object, float[] base_pose_location, float base_pose_angle, char draw_flags, char controller_draw_style, char[] _pad2, float clip_start, float clip_end, int flag, int object_type_exclude_viewport, int object_type_exclude_select) {
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this.shading = shading;
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