Regenerated all the files
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@@ -11,29 +11,52 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class bActionStrip {
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[DNAFieldAttribute(0, "bActionStrip", "*next", 168)]
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public bActionStrip ptr_next;
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[DNAFieldAttribute(1, "bActionStrip", "*prev", 168)]
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public bActionStrip ptr_prev;
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[DNAFieldAttribute(2, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(3, "short", "mode", 2)]
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public short mode;
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[DNAFieldAttribute(4, "short", "stride_axis", 2)]
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public short stride_axis;
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[DNAFieldAttribute(5, "short", "curmod", 2)]
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public short curmod;
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[DNAFieldAttribute(6, "Ipo", "*ipo", 248)]
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public Ipo ptr_ipo;
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[DNAFieldAttribute(7, "bAction", "*act", 352)]
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public bAction ptr_act;
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[DNAFieldAttribute(8, "Object", "*object", 1160)]
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public Object ptr_object;
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[DNAFieldAttribute(9, "float", "start", 4)]
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public float start;
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[DNAFieldAttribute(10, "float", "end", 4)]
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public float end;
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[DNAFieldAttribute(11, "float", "actstart", 4)]
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public float actstart;
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[DNAFieldAttribute(12, "float", "actend", 4)]
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public float actend;
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[DNAFieldAttribute(13, "float", "actoffs", 4)]
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public float actoffs;
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[DNAFieldAttribute(14, "float", "stridelen", 4)]
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public float stridelen;
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[DNAFieldAttribute(15, "float", "repeat", 4)]
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public float repeat;
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[DNAFieldAttribute(16, "float", "scale", 4)]
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public float scale;
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[DNAFieldAttribute(17, "float", "blendin", 4)]
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public float blendin;
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[DNAFieldAttribute(18, "float", "blendout", 4)]
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public float blendout;
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[DNAFieldAttribute(19, "char", "stridechannel[32]", 1)]
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public char[] stridechannel = new System.Char[32];
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[DNAFieldAttribute(20, "char", "offs_bone[32]", 1)]
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public char[] offs_bone = new System.Char[32];
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[DNAFieldAttribute(21, "ListBase", "modifiers", 16)]
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public ListBase modifiers;
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public bActionStrip(
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bActionStrip ptr_next,
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