Regenerated all the files
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@@ -11,20 +11,34 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class bGPDspoint {
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[DNAFieldAttribute(0, "float", "x", 4)]
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public float x;
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[DNAFieldAttribute(1, "float", "y", 4)]
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public float y;
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[DNAFieldAttribute(2, "float", "z", 4)]
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public float z;
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[DNAFieldAttribute(3, "float", "pressure", 4)]
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public float pressure;
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[DNAFieldAttribute(4, "float", "strength", 4)]
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public float strength;
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[DNAFieldAttribute(5, "float", "time", 4)]
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public float time;
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[DNAFieldAttribute(6, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(7, "float", "uv_fac", 4)]
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public float uv_fac;
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[DNAFieldAttribute(8, "float", "uv_rot", 4)]
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public float uv_rot;
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[DNAFieldAttribute(9, "float", "uv_fill[2]", 4)]
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public float[] uv_fill = new System.Single[2];
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[DNAFieldAttribute(10, "float", "vert_color[4]", 4)]
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public float[] vert_color = new System.Single[4];
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[DNAFieldAttribute(11, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(12, "bGPDspoint_Runtime", "runtime", 16)]
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public bGPDspoint_Runtime runtime;
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public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) {
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this.x = x;
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