Regenerated all the files
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@@ -11,20 +11,34 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class bMotionPath {
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[DNAFieldAttribute(0, "bMotionPathVert", "*points", 16)]
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public bMotionPathVert ptr_points;
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[DNAFieldAttribute(1, "int", "length", 4)]
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public int length;
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[DNAFieldAttribute(2, "int", "start_frame", 4)]
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public int start_frame;
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[DNAFieldAttribute(3, "int", "end_frame", 4)]
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public int end_frame;
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[DNAFieldAttribute(4, "float", "color[3]", 4)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(5, "float", "color_post[3]", 4)]
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public float[] color_post = new System.Single[3];
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[DNAFieldAttribute(6, "int", "line_thickness", 4)]
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public int line_thickness;
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[DNAFieldAttribute(7, "int", "flag", 4)]
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public int flag;
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[DNAFieldAttribute(8, "char", "_pad2[4]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(9, "GPUVertBufHandle", "*points_vbo", 0)]
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public GPUVertBufHandle ptr_points_vbo;
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[DNAFieldAttribute(10, "GPUBatchHandle", "*batch_line", 0)]
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public GPUBatchHandle ptr_batch_line;
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[DNAFieldAttribute(11, "GPUBatchHandle", "*batch_points", 0)]
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public GPUBatchHandle ptr_batch_points;
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[DNAFieldAttribute(12, "void", "*_pad", 0)]
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public object ptr__pad;
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public bMotionPath(bMotionPathVert ptr_points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle ptr_points_vbo, GPUBatchHandle ptr_batch_line, GPUBatchHandle ptr_batch_points, object ptr__pad) {
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this.ptr_points = ptr_points;
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