Regenerated all the files
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@@ -11,21 +11,36 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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public class bPose {
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[DNAFieldAttribute(0, "ListBase", "chanbase", 16)]
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public ListBase chanbase;
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[DNAFieldAttribute(1, "GHash", "*chanhash", 0)]
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public GHash ptr_chanhash;
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[DNAFieldAttribute(2, "bPoseChannel", "**chan_array", 1016)]
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public bPoseChannel ptr_ptr_chan_array;
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[DNAFieldAttribute(3, "short", "flag", 2)]
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public short flag;
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[DNAFieldAttribute(4, "char", "_pad[2]", 1)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(5, "float", "ctime", 4)]
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public float ctime;
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[DNAFieldAttribute(6, "float", "stride_offset[3]", 4)]
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public float[] stride_offset = new System.Single[3];
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[DNAFieldAttribute(7, "float", "cyclic_offset[3]", 4)]
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public float[] cyclic_offset = new System.Single[3];
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[DNAFieldAttribute(8, "ListBase", "agroups", 16)]
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public ListBase agroups;
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[DNAFieldAttribute(9, "int", "active_group", 4)]
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public int active_group;
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[DNAFieldAttribute(10, "int", "iksolver", 4)]
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public int iksolver;
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[DNAFieldAttribute(11, "void", "*ikdata", 0)]
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public object ptr_ikdata;
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[DNAFieldAttribute(12, "void", "*ikparam", 0)]
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public object ptr_ikparam;
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[DNAFieldAttribute(13, "bAnimVizSettings", "avs", 32)]
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public bAnimVizSettings avs;
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public bPose(ListBase chanbase, GHash ptr_chanhash, bPoseChannel ptr_ptr_chan_array, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ptr_ikdata, object ptr_ikparam, bAnimVizSettings avs) {
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this.chanbase = chanbase;
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