Added Generation Output
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86
BlendFile/DNA/FileSelectParams.cs
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86
BlendFile/DNA/FileSelectParams.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class FileSelectParams {
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public char[] title = new System.Char[96];
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public char[] dir = new System.Char[1090];
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public char[] file = new System.Char[256];
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public char[] renamefile = new System.Char[256];
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public short rename_flag;
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public char[] _pad = new System.Char[4];
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public ID ptr_rename_id;
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public object ptr__pad3;
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public char[] filter_glob = new System.Char[256];
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public char[] filter_search = new System.Char[64];
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public uint64_t filter_id;
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public int active_file;
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public int highlight_file;
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public int sel_first;
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public int sel_last;
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public short thumbnail_size;
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public char[] _pad1 = new System.Char[2];
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public short type;
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public short flag;
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public short sort;
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public short display;
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public char details_flags;
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public char[] _pad2 = new System.Char[3];
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public int filter;
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public short recursion_level;
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public char[] _pad4 = new System.Char[2];
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public FileSelectParams(
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char[] title,
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char[] dir,
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char[] file,
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char[] renamefile,
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short rename_flag,
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char[] _pad,
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ID ptr_rename_id,
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object ptr__pad3,
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char[] filter_glob,
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char[] filter_search,
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uint64_t filter_id,
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int active_file,
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int highlight_file,
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int sel_first,
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int sel_last,
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short thumbnail_size,
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char[] _pad1,
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short type,
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short flag,
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short sort,
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short display,
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char details_flags,
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char[] _pad2,
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int filter,
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short recursion_level,
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char[] _pad4) {
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this.title = title;
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this.dir = dir;
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this.file = file;
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this.renamefile = renamefile;
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this.rename_flag = rename_flag;
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this._pad = _pad;
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this.ptr_rename_id = ptr_rename_id;
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this.ptr__pad3 = ptr__pad3;
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this.filter_glob = filter_glob;
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this.filter_search = filter_search;
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this.filter_id = filter_id;
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this.active_file = active_file;
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this.highlight_file = highlight_file;
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this.sel_first = sel_first;
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this.sel_last = sel_last;
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this.thumbnail_size = thumbnail_size;
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this._pad1 = _pad1;
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this.type = type;
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this.flag = flag;
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this.sort = sort;
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this.display = display;
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this.details_flags = details_flags;
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this._pad2 = _pad2;
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this.filter = filter;
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this.recursion_level = recursion_level;
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this._pad4 = _pad4;
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}
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}
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}
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