Added Generation Output
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22
BlendFile/DNA/LightProbeCache.cs
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22
BlendFile/DNA/LightProbeCache.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct LightProbeCache {
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public float[] position = new System.Single[3];
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public float parallax_type;
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public float attenuation_fac;
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public float attenuation_type;
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public float[] _pad3 = new System.Single[2];
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public float[,] attenuationmat = new System.Single[4][4];
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public float[,] parallaxmat = new System.Single[4][4];
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public LightProbeCache(float[] position, float parallax_type, float attenuation_fac, float attenuation_type, float[] _pad3, float[,] attenuationmat, float[,] parallaxmat) {
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this.position = position;
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this.parallax_type = parallax_type;
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this.attenuation_fac = attenuation_fac;
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this.attenuation_type = attenuation_type;
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this._pad3 = _pad3;
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this.attenuationmat = attenuationmat;
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this.parallaxmat = parallaxmat;
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}
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}
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}
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