Added Generation Output
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167
BlendFile/DNA/Mesh.cs
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167
BlendFile/DNA/Mesh.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class Mesh {
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public ID id;
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public AnimData ptr_adt;
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public Ipo ptr_ipo;
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public Key ptr_key;
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public Material ptr_ptr_mat;
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public int totvert;
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public int totedge;
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public int totpoly;
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public int totloop;
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public int ptr_poly_offset_indices;
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public CustomData vdata;
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public CustomData edata;
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public CustomData pdata;
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public CustomData ldata;
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public ListBase vertex_group_names;
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public int vertex_group_active_index;
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public int attributes_active_index;
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public MSelect ptr_mselect;
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public int totselect;
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public int act_face;
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public Mesh ptr_texcomesh;
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public float[] loc = new System.Single[3];
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public float[] size = new System.Single[3];
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public char texflag;
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public char editflag;
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public @ushort flag;
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public float smoothresh;
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public float remesh_voxel_size;
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public float remesh_voxel_adaptivity;
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public int face_sets_color_seed;
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public int face_sets_color_default;
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public char ptr_active_color_attribute;
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public char ptr_default_color_attribute;
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public char symmetry;
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public char remesh_mode;
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public short totcol;
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public char cd_flag;
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public char subdiv;
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public char subdivr;
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public char subsurftype;
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public MPoly ptr_mpoly;
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public MLoop ptr_mloop;
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public MVert ptr_mvert;
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public MEdge ptr_medge;
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public MDeformVert ptr_dvert;
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public MTFace ptr_mtface;
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public TFace ptr_tface;
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public MCol ptr_mcol;
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public MFace ptr_mface;
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public CustomData fdata;
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public int totface;
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public char[] _pad1 = new System.Char[4];
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public MeshRuntimeHandle ptr_runtime;
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public Mesh(
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ID id,
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AnimData ptr_adt,
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Ipo ptr_ipo,
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Key ptr_key,
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Material ptr_ptr_mat,
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int totvert,
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int totedge,
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int totpoly,
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int totloop,
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int ptr_poly_offset_indices,
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CustomData vdata,
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CustomData edata,
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CustomData pdata,
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CustomData ldata,
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ListBase vertex_group_names,
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int vertex_group_active_index,
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int attributes_active_index,
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MSelect ptr_mselect,
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int totselect,
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int act_face,
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Mesh ptr_texcomesh,
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float[] loc,
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float[] size,
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char texflag,
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char editflag,
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@ushort flag,
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float smoothresh,
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float remesh_voxel_size,
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float remesh_voxel_adaptivity,
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int face_sets_color_seed,
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int face_sets_color_default,
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char ptr_active_color_attribute,
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char ptr_default_color_attribute,
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char symmetry,
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char remesh_mode,
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short totcol,
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char cd_flag,
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char subdiv,
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char subdivr,
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char subsurftype,
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MPoly ptr_mpoly,
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MLoop ptr_mloop,
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MVert ptr_mvert,
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MEdge ptr_medge,
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MDeformVert ptr_dvert,
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MTFace ptr_mtface,
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TFace ptr_tface,
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MCol ptr_mcol,
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MFace ptr_mface,
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CustomData fdata,
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int totface,
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char[] _pad1,
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MeshRuntimeHandle ptr_runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.ptr_ipo = ptr_ipo;
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this.ptr_key = ptr_key;
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this.ptr_ptr_mat = ptr_ptr_mat;
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this.totvert = totvert;
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this.totedge = totedge;
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this.totpoly = totpoly;
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this.totloop = totloop;
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this.ptr_poly_offset_indices = ptr_poly_offset_indices;
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this.vdata = vdata;
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this.edata = edata;
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this.pdata = pdata;
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this.ldata = ldata;
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this.vertex_group_names = vertex_group_names;
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this.vertex_group_active_index = vertex_group_active_index;
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this.attributes_active_index = attributes_active_index;
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this.ptr_mselect = ptr_mselect;
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this.totselect = totselect;
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this.act_face = act_face;
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this.ptr_texcomesh = ptr_texcomesh;
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this.loc = loc;
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this.size = size;
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this.texflag = texflag;
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this.editflag = editflag;
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this.flag = flag;
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this.smoothresh = smoothresh;
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this.remesh_voxel_size = remesh_voxel_size;
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this.remesh_voxel_adaptivity = remesh_voxel_adaptivity;
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this.face_sets_color_seed = face_sets_color_seed;
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this.face_sets_color_default = face_sets_color_default;
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this.ptr_active_color_attribute = ptr_active_color_attribute;
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this.ptr_default_color_attribute = ptr_default_color_attribute;
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this.symmetry = symmetry;
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this.remesh_mode = remesh_mode;
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this.totcol = totcol;
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this.cd_flag = cd_flag;
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this.subdiv = subdiv;
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this.subdivr = subdivr;
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this.subsurftype = subsurftype;
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this.ptr_mpoly = ptr_mpoly;
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this.ptr_mloop = ptr_mloop;
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this.ptr_mvert = ptr_mvert;
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this.ptr_medge = ptr_medge;
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this.ptr_dvert = ptr_dvert;
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this.ptr_mtface = ptr_mtface;
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this.ptr_tface = ptr_tface;
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this.ptr_mcol = ptr_mcol;
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this.ptr_mface = ptr_mface;
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this.fdata = fdata;
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this.totface = totface;
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this._pad1 = _pad1;
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this.ptr_runtime = ptr_runtime;
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}
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}
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}
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