Added Generation Output
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12
BlendFile/DNA/NodeShaderPrincipled.cs
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12
BlendFile/DNA/NodeShaderPrincipled.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct NodeShaderPrincipled {
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public char use_subsurface_auto_radius;
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public char[] _pad = new System.Char[3];
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public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) {
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this.use_subsurface_auto_radius = use_subsurface_auto_radius;
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this._pad = _pad;
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}
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}
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}
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