Added Generation Output
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92
BlendFile/DNA/PointDensity.cs
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92
BlendFile/DNA/PointDensity.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class PointDensity {
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public short flag;
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public short falloff_type;
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public float falloff_softness;
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public float radius;
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public short source;
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public char[] _pad0 = new System.Char[2];
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public short color_source;
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public short ob_color_source;
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public int totpoints;
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public Object ptr_object;
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public int psys;
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public short psys_cache_space;
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public short ob_cache_space;
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public char[] vertex_attribute_name = new System.Char[68];
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public char[] _pad1 = new System.Char[4];
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public object ptr_point_tree;
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public float ptr_point_data;
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public float noise_size;
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public short noise_depth;
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public short noise_influence;
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public short noise_basis;
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public char[] _pad2 = new System.Char[6];
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public float noise_fac;
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public float speed_scale;
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public float falloff_speed_scale;
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public char[] _pad3 = new System.Char[4];
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public ColorBand ptr_coba;
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public CurveMapping ptr_falloff_curve;
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public PointDensity(
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short flag,
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short falloff_type,
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float falloff_softness,
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float radius,
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short source,
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char[] _pad0,
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short color_source,
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short ob_color_source,
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int totpoints,
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Object ptr_object,
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int psys,
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short psys_cache_space,
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short ob_cache_space,
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char[] vertex_attribute_name,
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char[] _pad1,
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object ptr_point_tree,
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float ptr_point_data,
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float noise_size,
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short noise_depth,
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short noise_influence,
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short noise_basis,
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char[] _pad2,
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float noise_fac,
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float speed_scale,
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float falloff_speed_scale,
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char[] _pad3,
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ColorBand ptr_coba,
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CurveMapping ptr_falloff_curve) {
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this.flag = flag;
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this.falloff_type = falloff_type;
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this.falloff_softness = falloff_softness;
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this.radius = radius;
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this.source = source;
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this._pad0 = _pad0;
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this.color_source = color_source;
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this.ob_color_source = ob_color_source;
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this.totpoints = totpoints;
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this.ptr_object = ptr_object;
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this.psys = psys;
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this.psys_cache_space = psys_cache_space;
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this.ob_cache_space = ob_cache_space;
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this.vertex_attribute_name = vertex_attribute_name;
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this._pad1 = _pad1;
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this.ptr_point_tree = ptr_point_tree;
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this.ptr_point_data = ptr_point_data;
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this.noise_size = noise_size;
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this.noise_depth = noise_depth;
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this.noise_influence = noise_influence;
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this.noise_basis = noise_basis;
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this._pad2 = _pad2;
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this.noise_fac = noise_fac;
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this.speed_scale = speed_scale;
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this.falloff_speed_scale = falloff_speed_scale;
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this._pad3 = _pad3;
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this.ptr_coba = ptr_coba;
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this.ptr_falloff_curve = ptr_falloff_curve;
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}
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}
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}
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