Added Generation Output

This commit is contained in:
Samuele Lorefice
2025-01-22 02:23:29 +01:00
parent 83b207b799
commit fa78292a67
936 changed files with 31758 additions and 0 deletions

92
BlendFile/DNA/SpaceSeq.cs Normal file
View File

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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class SpaceSeq {
public SpaceLink ptr_next;
public SpaceLink ptr_prev;
public ListBase regionbase;
public char spacetype;
public char link_flag;
public char[] _pad0 = new System.Char[6];
public View2D v2d;
public float xof;
public float yof;
public short mainb;
public short render_size;
public short chanshown;
public short zebra;
public int flag;
public float zoom;
public char view;
public char overlay_type;
public char draw_flag;
public char gizmo_flag;
public char[] _pad = new System.Char[4];
public float[] cursor = new System.Single[2];
public bGPdata ptr_gpd;
public SequencerPreviewOverlay preview_overlay;
public SequencerTimelineOverlay timeline_overlay;
public SequencerCacheOverlay cache_overlay;
public char multiview_eye;
public char[] _pad2 = new System.Char[7];
public SpaceSeq_Runtime ptr_runtime;
public SpaceSeq(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
float xof,
float yof,
short mainb,
short render_size,
short chanshown,
short zebra,
int flag,
float zoom,
char view,
char overlay_type,
char draw_flag,
char gizmo_flag,
char[] _pad,
float[] cursor,
bGPdata ptr_gpd,
SequencerPreviewOverlay preview_overlay,
SequencerTimelineOverlay timeline_overlay,
SequencerCacheOverlay cache_overlay,
char multiview_eye,
char[] _pad2,
SpaceSeq_Runtime ptr_runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.xof = xof;
this.yof = yof;
this.mainb = mainb;
this.render_size = render_size;
this.chanshown = chanshown;
this.zebra = zebra;
this.flag = flag;
this.zoom = zoom;
this.view = view;
this.overlay_type = overlay_type;
this.draw_flag = draw_flag;
this.gizmo_flag = gizmo_flag;
this._pad = _pad;
this.cursor = cursor;
this.ptr_gpd = ptr_gpd;
this.preview_overlay = preview_overlay;
this.timeline_overlay = timeline_overlay;
this.cache_overlay = cache_overlay;
this.multiview_eye = multiview_eye;
this._pad2 = _pad2;
this.ptr_runtime = ptr_runtime;
}
}
}