Added Generation Output
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71
BlendFile/DNA/bAction.cs
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71
BlendFile/DNA/bAction.cs
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// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class bAction {
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public ID id;
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public ActionLayer ptr_ptr_layer_array;
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public int layer_array_num;
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public int layer_active_index;
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public ActionSlot ptr_ptr_slot_array;
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public int slot_array_num;
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public int last_slot_handle;
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public ActionStripKeyframeData ptr_ptr_strip_keyframe_data_array;
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public int strip_keyframe_data_array_num;
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public char[] _pad0 = new System.Char[4];
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public ListBase curves;
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public ListBase chanbase;
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public ListBase groups;
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public ListBase markers;
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public int flag;
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public int active_marker;
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public int idroot;
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public char[] _pad1 = new System.Char[4];
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public float frame_start;
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public float frame_end;
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public PreviewImage ptr_preview;
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public bAction(
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ID id,
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ActionLayer ptr_ptr_layer_array,
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int layer_array_num,
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int layer_active_index,
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ActionSlot ptr_ptr_slot_array,
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int slot_array_num,
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int last_slot_handle,
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ActionStripKeyframeData ptr_ptr_strip_keyframe_data_array,
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int strip_keyframe_data_array_num,
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char[] _pad0,
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ListBase curves,
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ListBase chanbase,
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ListBase groups,
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ListBase markers,
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int flag,
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int active_marker,
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int idroot,
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char[] _pad1,
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float frame_start,
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float frame_end,
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PreviewImage ptr_preview) {
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this.id = id;
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this.ptr_ptr_layer_array = ptr_ptr_layer_array;
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this.layer_array_num = layer_array_num;
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this.layer_active_index = layer_active_index;
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this.ptr_ptr_slot_array = ptr_ptr_slot_array;
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this.slot_array_num = slot_array_num;
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this.last_slot_handle = last_slot_handle;
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this.ptr_ptr_strip_keyframe_data_array = ptr_ptr_strip_keyframe_data_array;
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this.strip_keyframe_data_array_num = strip_keyframe_data_array_num;
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this._pad0 = _pad0;
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this.curves = curves;
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this.chanbase = chanbase;
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this.groups = groups;
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this.markers = markers;
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this.flag = flag;
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this.active_marker = active_marker;
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this.idroot = idroot;
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this._pad1 = _pad1;
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this.frame_start = frame_start;
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this.frame_end = frame_end;
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this.ptr_preview = ptr_preview;
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}
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}
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}
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