Added Generation Output
This commit is contained in:
34
BlendFile/DNA/bGPDspoint.cs
Normal file
34
BlendFile/DNA/bGPDspoint.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
|
||||
namespace BlendFile.DNA {
|
||||
|
||||
public class bGPDspoint {
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float pressure;
|
||||
public float strength;
|
||||
public float time;
|
||||
public int flag;
|
||||
public float uv_fac;
|
||||
public float uv_rot;
|
||||
public float[] uv_fill = new System.Single[2];
|
||||
public float[] vert_color = new System.Single[4];
|
||||
public char[] _pad2 = new System.Char[4];
|
||||
public bGPDspoint_Runtime runtime;
|
||||
public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.pressure = pressure;
|
||||
this.strength = strength;
|
||||
this.time = time;
|
||||
this.flag = flag;
|
||||
this.uv_fac = uv_fac;
|
||||
this.uv_rot = uv_rot;
|
||||
this.uv_fill = uv_fill;
|
||||
this.vert_color = vert_color;
|
||||
this._pad2 = _pad2;
|
||||
this.runtime = runtime;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user