Files
BlenderSharp/BlendFile/DNA/bGPDspoint.cs

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 22/01/2025 02:33:14
namespace BlendFile.DNA {
public class bGPDspoint {
public float x;
public float y;
public float z;
public float pressure;
public float strength;
public float time;
public int flag;
public float uv_fac;
public float uv_rot;
public float[] uv_fill = new System.Single[2];
public float[] vert_color = new System.Single[4];
public char[] _pad2 = new System.Char[4];
public bGPDspoint_Runtime runtime;
public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) {
this.x = x;
this.y = y;
this.z = z;
this.pressure = pressure;
this.strength = strength;
this.time = time;
this.flag = flag;
this.uv_fac = uv_fac;
this.uv_rot = uv_rot;
this.uv_fill = uv_fill;
this.vert_color = vert_color;
this._pad2 = _pad2;
this.runtime = runtime;
}
}
}