Files
BlenderSharp/BlendFile/DNA/bTransformConstraint.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

92 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class bTransformConstraint {
public Object ptr_tar;
public char[] subtarget = new System.Char[64];
public short from;
public short to;
public char[] map = new System.Char[3];
public char expo;
public char from_rotation_mode;
public char to_euler_order;
public char mix_mode_loc;
public char mix_mode_rot;
public char mix_mode_scale;
public char[] _pad = new System.Char[3];
public float[] from_min = new System.Single[3];
public float[] from_max = new System.Single[3];
public float[] to_min = new System.Single[3];
public float[] to_max = new System.Single[3];
public float[] from_min_rot = new System.Single[3];
public float[] from_max_rot = new System.Single[3];
public float[] to_min_rot = new System.Single[3];
public float[] to_max_rot = new System.Single[3];
public float[] from_min_scale = new System.Single[3];
public float[] from_max_scale = new System.Single[3];
public float[] to_min_scale = new System.Single[3];
public float[] to_max_scale = new System.Single[3];
public bTransformConstraint(
Object ptr_tar,
char[] subtarget,
short from,
short to,
char[] map,
char expo,
char from_rotation_mode,
char to_euler_order,
char mix_mode_loc,
char mix_mode_rot,
char mix_mode_scale,
char[] _pad,
float[] from_min,
float[] from_max,
float[] to_min,
float[] to_max,
float[] from_min_rot,
float[] from_max_rot,
float[] to_min_rot,
float[] to_max_rot,
float[] from_min_scale,
float[] from_max_scale,
float[] to_min_scale,
float[] to_max_scale) {
this.ptr_tar = ptr_tar;
this.subtarget = subtarget;
this.from = from;
this.to = to;
this.map = map;
this.expo = expo;
this.from_rotation_mode = from_rotation_mode;
this.to_euler_order = to_euler_order;
this.mix_mode_loc = mix_mode_loc;
this.mix_mode_rot = mix_mode_rot;
this.mix_mode_scale = mix_mode_scale;
this._pad = _pad;
this.from_min = from_min;
this.from_max = from_max;
this.to_min = to_min;
this.to_max = to_max;
this.from_min_rot = from_min_rot;
this.from_max_rot = from_max_rot;
this.to_min_rot = to_min_rot;
this.to_max_rot = to_max_rot;
this.from_min_scale = from_min_scale;
this.from_max_scale = from_max_scale;
this.to_min_scale = to_min_scale;
this.to_max_scale = to_max_scale;
}
}
}