Files
BlenderSharp/BlendFile/DNA/bNode.cs
2025-01-22 17:40:14 +01:00

117 lines
4.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class bNode {
public bNode ptr_next;
public bNode ptr_prev;
public ListBase inputs;
public ListBase outputs;
public char[] name = new System.Char[64];
public int identifier;
public int flag;
public char[] idname = new System.Char[64];
public bNodeTypeHandle ptr_typeinfo;
public short type;
public short ui_order;
public short custom1;
public short custom2;
public float custom3;
public float custom4;
public int8_t warning_propagation;
public char[] _pad = new System.Char[7];
public ID ptr_id;
public object ptr_storage;
public IDProperty ptr_prop;
public bNode ptr_parent;
public float locx;
public float locy;
public float width;
public float height;
public float offsetx;
public float offsety;
public char[] label = new System.Char[64];
public float[] color = new System.Single[3];
public int num_panel_states;
public bNodePanelState ptr_panel_states_array;
public bNodeRuntimeHandle ptr_runtime;
public bNode(
bNode ptr_next,
bNode ptr_prev,
ListBase inputs,
ListBase outputs,
char[] name,
int identifier,
int flag,
char[] idname,
bNodeTypeHandle ptr_typeinfo,
short type,
short ui_order,
short custom1,
short custom2,
float custom3,
float custom4,
int8_t warning_propagation,
char[] _pad,
ID ptr_id,
object ptr_storage,
IDProperty ptr_prop,
bNode ptr_parent,
float locx,
float locy,
float width,
float height,
float offsetx,
float offsety,
char[] label,
float[] color,
int num_panel_states,
bNodePanelState ptr_panel_states_array,
bNodeRuntimeHandle ptr_runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.inputs = inputs;
this.outputs = outputs;
this.name = name;
this.identifier = identifier;
this.flag = flag;
this.idname = idname;
this.ptr_typeinfo = ptr_typeinfo;
this.type = type;
this.ui_order = ui_order;
this.custom1 = custom1;
this.custom2 = custom2;
this.custom3 = custom3;
this.custom4 = custom4;
this.warning_propagation = warning_propagation;
this._pad = _pad;
this.ptr_id = ptr_id;
this.ptr_storage = ptr_storage;
this.ptr_prop = ptr_prop;
this.ptr_parent = ptr_parent;
this.locx = locx;
this.locy = locy;
this.width = width;
this.height = height;
this.offsetx = offsetx;
this.offsety = offsety;
this.label = label;
this.color = color;
this.num_panel_states = num_panel_states;
this.ptr_panel_states_array = ptr_panel_states_array;
this.ptr_runtime = ptr_runtime;
}
}
}