Files
BlenderSharp/BlendFile/DNA/AssetShelfSettings.cs
2025-02-19 17:07:50 +01:00

60 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(870, "AssetShelfSettings")]
public class AssetShelfSettings {
[DNAFieldAttribute(0, "AssetShelfSettings", "*next", "AssetShelfSettings", 4, true)]
public AssetShelfSettings ptr_next;
[DNAFieldAttribute(1, "AssetShelfSettings", "*prev", "AssetShelfSettings", 4, true)]
public AssetShelfSettings ptr_prev;
[DNAFieldAttribute(2, "AssetLibraryReference", "asset_library_reference", "AssetLibraryReference", 8, false)]
public AssetLibraryReference asset_library_reference;
[DNAFieldAttribute(3, "ListBase", "enabled_catalog_paths", "ListBase", 16, false)]
public ListBase enabled_catalog_paths;
[DNAFieldAttribute(4, "char", "*active_catalog_path", "char", 4, true)]
public char ptr_active_catalog_path;
[DNAFieldAttribute(5, "char", "search_string[64]", "System.Char[]", 64, false)]
public char[] search_string = new System.Char[64];
[DNAFieldAttribute(6, "short", "preview_size", "short", 2, false)]
public short preview_size;
[DNAFieldAttribute(7, "short", "display_flag", "short", 2, false)]
public short display_flag;
[DNAFieldAttribute(8, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
public AssetShelfSettings() {
this.ptr_next = default;
this.ptr_prev = default;
this.asset_library_reference = default;
this.enabled_catalog_paths = default;
this.ptr_active_catalog_path = default;
this.search_string = default;
this.preview_size = default;
this.display_flag = default;
this._pad1 = default;
}
public AssetShelfSettings(AssetShelfSettings ptr_next, AssetShelfSettings ptr_prev, AssetLibraryReference asset_library_reference, ListBase enabled_catalog_paths, char ptr_active_catalog_path, char[] search_string, short preview_size, short display_flag, char[] _pad1) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.asset_library_reference = asset_library_reference;
this.enabled_catalog_paths = enabled_catalog_paths;
this.ptr_active_catalog_path = ptr_active_catalog_path;
this.search_string = search_string;
this.preview_size = preview_size;
this.display_flag = display_flag;
this._pad1 = _pad1;
}
}
}