Files
BlenderSharp/BlendFile/DNA/GreasePencilWeightProximityModifierData.cs
2025-02-19 17:07:50 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(542, "GreasePencilWeightProximityModifierData")]
public class GreasePencilWeightProximityModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(3, "char", "target_vgname[64]", "System.Char[]", 64, false)]
public char[] target_vgname = new System.Char[64];
[DNAFieldAttribute(4, "float", "min_weight", "float", 4, false)]
public float min_weight;
[DNAFieldAttribute(5, "float", "dist_start", "float", 4, false)]
public float dist_start;
[DNAFieldAttribute(6, "float", "dist_end", "float", 4, false)]
public float dist_end;
[DNAFieldAttribute(7, "Object", "*object", "Object", 4, true)]
public Object ptr_object;
public GreasePencilWeightProximityModifierData() {
this.modifier = default;
this.influence = default;
this.flag = default;
this.target_vgname = default;
this.min_weight = default;
this.dist_start = default;
this.dist_end = default;
this.ptr_object = default;
}
public GreasePencilWeightProximityModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, char[] target_vgname, float min_weight, float dist_start, float dist_end, Object ptr_object) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.target_vgname = target_vgname;
this.min_weight = min_weight;
this.dist_start = dist_start;
this.dist_end = dist_end;
this.ptr_object = ptr_object;
}
}
}