Files
BlenderSharp/BlendFile/DNA/bTrackToConstraint.cs
2025-02-19 17:07:50 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(179, "bTrackToConstraint")]
public class bTrackToConstraint {
[DNAFieldAttribute(0, "Object", "*tar", "Object", 4, true)]
public Object ptr_tar;
[DNAFieldAttribute(1, "int", "reserved1", "int", 4, false)]
public int reserved1;
[DNAFieldAttribute(2, "int", "reserved2", "int", 4, false)]
public int reserved2;
[DNAFieldAttribute(3, "int", "flags", "int", 4, false)]
public int flags;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "char", "subtarget[64]", "System.Char[]", 64, false)]
public char[] subtarget = new System.Char[64];
public bTrackToConstraint() {
this.ptr_tar = default;
this.reserved1 = default;
this.reserved2 = default;
this.flags = default;
this._pad = default;
this.subtarget = default;
}
public bTrackToConstraint(Object ptr_tar, int reserved1, int reserved2, int flags, char[] _pad, char[] subtarget) {
this.ptr_tar = ptr_tar;
this.reserved1 = reserved1;
this.reserved2 = reserved2;
this.flags = flags;
this._pad = _pad;
this.subtarget = subtarget;
}
}
}