Files
BlenderSharp/BlendFile/DNA/CacheFile.cs

100 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class CacheFile {
public ID id;
public AnimData ptr_adt;
public ListBase object_paths;
public ListBase layers;
public char[] filepath = new System.Char[1024];
public char is_sequence;
public char forward_axis;
public char up_axis;
public char override_frame;
public float scale;
public float frame;
public float frame_offset;
public char[] _pad = new System.Char[4];
public short flag;
public char type;
public char use_render_procedural;
public char[] _pad1 = new System.Char[3];
public char use_prefetch;
public int prefetch_cache_size;
public int active_layer;
public char[] _pad2 = new System.Char[3];
public char velocity_unit;
public char[] velocity_name = new System.Char[64];
public CacheArchiveHandle ptr_handle;
public char[] handle_filepath = new System.Char[1024];
public GSet ptr_handle_readers;
public CacheFile(
ID id,
AnimData ptr_adt,
ListBase object_paths,
ListBase layers,
char[] filepath,
char is_sequence,
char forward_axis,
char up_axis,
char override_frame,
float scale,
float frame,
float frame_offset,
char[] _pad,
short flag,
char type,
char use_render_procedural,
char[] _pad1,
char use_prefetch,
int prefetch_cache_size,
int active_layer,
char[] _pad2,
char velocity_unit,
char[] velocity_name,
CacheArchiveHandle ptr_handle,
char[] handle_filepath,
GSet ptr_handle_readers) {
this.id = id;
this.ptr_adt = ptr_adt;
this.object_paths = object_paths;
this.layers = layers;
this.filepath = filepath;
this.is_sequence = is_sequence;
this.forward_axis = forward_axis;
this.up_axis = up_axis;
this.override_frame = override_frame;
this.scale = scale;
this.frame = frame;
this.frame_offset = frame_offset;
this._pad = _pad;
this.flag = flag;
this.type = type;
this.use_render_procedural = use_render_procedural;
this._pad1 = _pad1;
this.use_prefetch = use_prefetch;
this.prefetch_cache_size = prefetch_cache_size;
this.active_layer = active_layer;
this._pad2 = _pad2;
this.velocity_unit = velocity_unit;
this.velocity_name = velocity_name;
this.ptr_handle = ptr_handle;
this.handle_filepath = handle_filepath;
this.ptr_handle_readers = ptr_handle_readers;
}
}
}