Files
BlenderSharp/BlendFile/DNA/NodeGlare.cs

50 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public struct NodeGlare {
public char quality;
public char type;
public char iter;
public char angle;
public char _pad0;
public char size;
public char star_45;
public char streaks;
public float colmod;
public float mix;
public float threshold;
public float fade;
public float angle_ofs;
public char[] _pad1 = new System.Char[4];
public NodeGlare(char quality, char type, char iter, char angle, char _pad0, char size, char star_45, char streaks, float colmod, float mix, float threshold, float fade, float angle_ofs, char[] _pad1) {
this.quality = quality;
this.type = type;
this.iter = iter;
this.angle = angle;
this._pad0 = _pad0;
this.size = size;
this.star_45 = star_45;
this.streaks = streaks;
this.colmod = colmod;
this.mix = mix;
this.threshold = threshold;
this.fade = fade;
this.angle_ofs = angle_ofs;
this._pad1 = _pad1;
}
}
}