Files
BlenderSharp/BlendFile/DNA/NodeImageMultiFileSocket.cs

38 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public struct NodeImageMultiFileSocket {
public short use_render_format;
public short use_node_format;
public char save_as_render;
public char[] _pad1 = new System.Char[3];
public char[] path = new System.Char[1024];
public ImageFormatData format;
public char[] layer = new System.Char[30];
public char[] _pad2 = new System.Char[2];
public NodeImageMultiFileSocket(short use_render_format, short use_node_format, char save_as_render, char[] _pad1, char[] path, ImageFormatData format, char[] layer, char[] _pad2) {
this.use_render_format = use_render_format;
this.use_node_format = use_node_format;
this.save_as_render = save_as_render;
this._pad1 = _pad1;
this.path = path;
this.format = format;
this.layer = layer;
this._pad2 = _pad2;
}
}
}