Files
BlenderSharp/BlendFile/DNA/NodeKeyingData.cs

46 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public struct NodeKeyingData {
public float screen_balance;
public float despill_factor;
public float despill_balance;
public int edge_kernel_radius;
public float edge_kernel_tolerance;
public float clip_black;
public float clip_white;
public int dilate_distance;
public int feather_distance;
public int feather_falloff;
public int blur_pre;
public int blur_post;
public NodeKeyingData(float screen_balance, float despill_factor, float despill_balance, int edge_kernel_radius, float edge_kernel_tolerance, float clip_black, float clip_white, int dilate_distance, int feather_distance, int feather_falloff, int blur_pre, int blur_post) {
this.screen_balance = screen_balance;
this.despill_factor = despill_factor;
this.despill_balance = despill_balance;
this.edge_kernel_radius = edge_kernel_radius;
this.edge_kernel_tolerance = edge_kernel_tolerance;
this.clip_black = clip_black;
this.clip_white = clip_white;
this.dilate_distance = dilate_distance;
this.feather_distance = feather_distance;
this.feather_falloff = feather_falloff;
this.blur_pre = blur_pre;
this.blur_post = blur_post;
}
}
}