Files
BlenderSharp/BlendFile/DNA/NoiseGpencilModifierData.cs

79 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class NoiseGpencilModifierData {
public GpencilModifierData modifier;
public Material ptr_material;
public char[] layername = new System.Char[64];
public char[] materialname = new System.Char[64];
public char[] vgname = new System.Char[64];
public int pass_index;
public int flag;
public float factor;
public float factor_strength;
public float factor_thickness;
public float factor_uvs;
public float noise_scale;
public float noise_offset;
public short noise_mode;
public char[] _pad = new System.Char[2];
public int step;
public int layer_pass;
public int seed;
public CurveMapping ptr_curve_intensity;
public NoiseGpencilModifierData(
GpencilModifierData modifier,
Material ptr_material,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int flag,
float factor,
float factor_strength,
float factor_thickness,
float factor_uvs,
float noise_scale,
float noise_offset,
short noise_mode,
char[] _pad,
int step,
int layer_pass,
int seed,
CurveMapping ptr_curve_intensity) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.factor = factor;
this.factor_strength = factor_strength;
this.factor_thickness = factor_thickness;
this.factor_uvs = factor_uvs;
this.noise_scale = noise_scale;
this.noise_offset = noise_offset;
this.noise_mode = noise_mode;
this._pad = _pad;
this.step = step;
this.layer_pass = layer_pass;
this.seed = seed;
this.ptr_curve_intensity = ptr_curve_intensity;
}
}
}