52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using BlendFile.CompatTypes;
|
|
using System;
|
|
|
|
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
|
|
|
|
namespace BlendFile.DNA {
|
|
|
|
public class ShadowShaderFxData {
|
|
public ShaderFxData shaderfx;
|
|
public Object ptr_object;
|
|
public int[] offset = new System.Int32[2];
|
|
public int flag;
|
|
public float[] shadow_rgba = new System.Single[4];
|
|
public float amplitude;
|
|
public float period;
|
|
public float phase;
|
|
public int orientation;
|
|
public float[] scale = new System.Single[2];
|
|
public float rotation;
|
|
public int[] blur = new System.Int32[2];
|
|
public int samples;
|
|
public char[] _pad = new System.Char[4];
|
|
public ShaderFxData_Runtime runtime;
|
|
public ShadowShaderFxData(ShaderFxData shaderfx, Object ptr_object, int[] offset, int flag, float[] shadow_rgba, float amplitude, float period, float phase, int orientation, float[] scale, float rotation, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
|
|
this.shaderfx = shaderfx;
|
|
this.ptr_object = ptr_object;
|
|
this.offset = offset;
|
|
this.flag = flag;
|
|
this.shadow_rgba = shadow_rgba;
|
|
this.amplitude = amplitude;
|
|
this.period = period;
|
|
this.phase = phase;
|
|
this.orientation = orientation;
|
|
this.scale = scale;
|
|
this.rotation = rotation;
|
|
this.blur = blur;
|
|
this.samples = samples;
|
|
this._pad = _pad;
|
|
this.runtime = runtime;
|
|
}
|
|
}
|
|
}
|