Files
BlenderSharp/BlendFile/DNA/HookModifierData.cs
Samuele Lorefice 439cea385f Regenerated files
2025-01-22 18:11:19 +01:00

50 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
public class HookModifierData {
public ModifierData modifier;
public Object ptr_object;
public char[] subtarget = new System.Char[64];
public char flag;
public char falloff_type;
public char[] _pad = new System.Char[6];
public float[,] parentinv = new System.Single[4,4];
public float[] cent = new System.Single[3];
public float falloff;
public CurveMapping ptr_curfalloff;
public int ptr_indexar;
public int totindex;
public float force;
public char[] name = new System.Char[64];
public object ptr__pad1;
public HookModifierData(ModifierData modifier, Object ptr_object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping ptr_curfalloff, int ptr_indexar, int totindex, float force, char[] name, object ptr__pad1) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.subtarget = subtarget;
this.flag = flag;
this.falloff_type = falloff_type;
this._pad = _pad;
this.parentinv = parentinv;
this.cent = cent;
this.falloff = falloff;
this.ptr_curfalloff = ptr_curfalloff;
this.ptr_indexar = ptr_indexar;
this.totindex = totindex;
this.force = force;
this.name = name;
this.ptr__pad1 = ptr__pad1;
}
}
}