32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
|
|
public class LightCacheTexture {
|
|
public GPUTexture ptr_tex;
|
|
public char ptr_data;
|
|
public int[] tex_size = new System.Int32[3];
|
|
public char data_type;
|
|
public char components;
|
|
public char[] _pad = new System.Char[2];
|
|
public LightCacheTexture(GPUTexture ptr_tex, char ptr_data, int[] tex_size, char data_type, char components, char[] _pad) {
|
|
this.ptr_tex = ptr_tex;
|
|
this.ptr_data = ptr_data;
|
|
this.tex_size = tex_size;
|
|
this.data_type = data_type;
|
|
this.components = components;
|
|
this._pad = _pad;
|
|
}
|
|
}
|
|
}
|