Files
BlenderSharp/BlendFile/DNA/SpaceSeq.cs
2025-03-11 19:12:04 +01:00

164 lines
6.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(937, "SpaceSeq", 280)]
public class SpaceSeq {
[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
public SpaceLink next;
[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
public SpaceLink prev;
[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
public ListBase regionbase;
[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
public char spacetype;
[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
public char link_flag;
[DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, 34)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)]
public View2D v2d;
[DNAFieldAttribute(4, "float", 7, "xof", "float", false, 192)]
public float xof;
[DNAFieldAttribute(4, "float", 8, "yof", "float", false, 196)]
public float yof;
[DNAFieldAttribute(2, "short", 9, "mainb", "short", false, 200)]
public short mainb;
[DNAFieldAttribute(2, "short", 10, "render_size", "short", false, 202)]
public short render_size;
[DNAFieldAttribute(2, "short", 11, "chanshown", "short", false, 204)]
public short chanshown;
[DNAFieldAttribute(2, "short", 12, "zebra", "short", false, 206)]
public short zebra;
[DNAFieldAttribute(4, "int", 13, "flag", "int", false, 208)]
public int flag;
[DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 212)]
public float zoom;
[DNAFieldAttribute(1, "char", 15, "view", "char", false, 216)]
public char view;
[DNAFieldAttribute(1, "char", 16, "overlay_type", "char", false, 217)]
public char overlay_type;
[DNAFieldAttribute(1, "char", 17, "draw_flag", "char", false, 218)]
public char draw_flag;
[DNAFieldAttribute(1, "char", 18, "gizmo_flag", "char", false, 219)]
public char gizmo_flag;
[DNAArrayAttribute(4, "char", 19, "_pad[4]", "System.Char[]", 4, 220)]
public char[] _pad = new System.Char[4];
[DNAArrayAttribute(8, "float", 20, "cursor[2]", "System.Single[]", 2, 224)]
public float[] cursor = new System.Single[2];
[DNAFieldAttribute(8, "bGPdata", 21, "*gpd", "bGPdata", true, 232)]
public bGPdata gpd;
[DNAFieldAttribute(8, "SequencerPreviewOverlay", 22, "preview_overlay", "SequencerPreviewOverlay", false, 240)]
public SequencerPreviewOverlay preview_overlay;
[DNAFieldAttribute(8, "SequencerTimelineOverlay", 23, "timeline_overlay", "SequencerTimelineOverlay", false, 248)]
public SequencerTimelineOverlay timeline_overlay;
[DNAFieldAttribute(8, "SequencerCacheOverlay", 24, "cache_overlay", "SequencerCacheOverlay", false, 256)]
public SequencerCacheOverlay cache_overlay;
[DNAFieldAttribute(1, "char", 25, "multiview_eye", "char", false, 264)]
public char multiview_eye;
[DNAArrayAttribute(7, "char", 26, "_pad2[7]", "System.Char[]", 7, 265)]
public char[] _pad2 = new System.Char[7];
[DNAFieldAttribute(8, "SpaceSeq_Runtime", 27, "*runtime", "SpaceSeq_Runtime", true, 272)]
public SpaceSeq_Runtime runtime;
public SpaceSeq() {
this.next = default;
this.prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.v2d = default;
this.xof = default;
this.yof = default;
this.mainb = default;
this.render_size = default;
this.chanshown = default;
this.zebra = default;
this.flag = default;
this.zoom = default;
this.view = default;
this.overlay_type = default;
this.draw_flag = default;
this.gizmo_flag = default;
this._pad = default;
this.cursor = default;
this.gpd = default;
this.preview_overlay = default;
this.timeline_overlay = default;
this.cache_overlay = default;
this.multiview_eye = default;
this._pad2 = default;
this.runtime = default;
}
public SpaceSeq(
SpaceLink next,
SpaceLink prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
float xof,
float yof,
short mainb,
short render_size,
short chanshown,
short zebra,
int flag,
float zoom,
char view,
char overlay_type,
char draw_flag,
char gizmo_flag,
char[] _pad,
float[] cursor,
bGPdata gpd,
SequencerPreviewOverlay preview_overlay,
SequencerTimelineOverlay timeline_overlay,
SequencerCacheOverlay cache_overlay,
char multiview_eye,
char[] _pad2,
SpaceSeq_Runtime runtime) {
this.next = next;
this.prev = prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.xof = xof;
this.yof = yof;
this.mainb = mainb;
this.render_size = render_size;
this.chanshown = chanshown;
this.zebra = zebra;
this.flag = flag;
this.zoom = zoom;
this.view = view;
this.overlay_type = overlay_type;
this.draw_flag = draw_flag;
this.gizmo_flag = gizmo_flag;
this._pad = _pad;
this.cursor = cursor;
this.gpd = gpd;
this.preview_overlay = preview_overlay;
this.timeline_overlay = timeline_overlay;
this.cache_overlay = cache_overlay;
this.multiview_eye = multiview_eye;
this._pad2 = _pad2;
this.runtime = runtime;
}
}
}